jejedu094 a écrit :
Voici la réponse de Miles sur ce même topic. C'est d'ailleurs très rare de voir un post de Miles sur le forum
"Brocky may well not thank me for posting on this thread, but there are some posts here which I find quite incredible, and depressing, in equal measure.
For at least the last couple of years the pre-order for the game has started before we've announced features. Retailers like to start pre-orders as early as possible. We like to announce features and show screenshots when we can guarantee that they will be in the game (unlike some devs) which means announcing things later than most games. But certainly way before other forms of entertainment announce things - you can't hear any tracks of a new album until a few weeks before release when the first single comes out. You can't find out a plot line in a TV show until it comes out.
The loyalty scheme is exactly that - it's a loyalty scheme. For our most loyal customers. Those that, pretty much every year, pre-order the game without knowing anything about it because the pre-order opens before we announce game features. We are, literally, giving away money because the vast majority of those that pre-order at that stage would do anyway. Are pre-orders higher because of the loyalty scheme? Yes - they are. Which is awesome. It shows it was a good idea and lots of people want to take advantage of it. And it's awesome even though it's costing us money because those same people who are pre-ordering would likely buy the game anyway because to get the maximum discount, which is by far and away the one being used most, they would have to own the last 4 of our games. And I thank them very much for being loyal. And have wanted to do a loyalty scheme for years. And have spoken to Steam about it for years. And SEGA for years. And this year Steam have provided us the capability, and I thank them nearly as much as I thank those that are pre-ordering.
What we are announcing, and when, is a moot point because the loyalty scheme is for loyal customers. Those that were going to buy the game anyway.
For the same reason that we don't announce things until we know they are definitely going to be in the game, we don't announce dates of things until we know they are 100% going to be achieved. The official internal beta release date is "when Miles says it's ready" (not talking in the first person, honest - it's just what the date is). Sure, we have target dates, which this year we've announced as "at least 2 weeks before release". Normally that is "around 2 weeks before release" which could mean 2 and a half, could mean 1 and a half. This year it's "at least 2" which means "a minimum of 2 weeks".
You want to wait until announcements about the game are made before pre-ordering? That's cool. Absolutely your choice. You want to wait until reviews come out? That's cool too. You want to try the demo first? That's why we still make a demo, when so few other studios do. It's all cool. Or sick. Or whatever the cool word for cool is nowadays.
We have target dates for announcements too. But not only will those depend on me being happy with the features we're going to announce, it also depends on legal clearance, licensing clearance, getting the right screenshots, how busy we all are, unexpected opportunities etc etc. Most of those things are unknown known's. We know we need to do them, but they could be affected by lots of things - what if one of our licensing partners are on holiday the day we find the right screenshot? What if someone offers us an amazing opportunity to do something that's never been done before and we decide to change our plans to take advantage of it?
We've been doing this for more than 20 years now. We've been through this process lots of times. We've seen how others do it in games, and other industries. We adapt - in the way we develop, the way we announce and the games we make.
We're not perfect. No one is, company or person. But we always try our best. And to have people complaining about a loyalty scheme where we're giving money away as thank you to our loyal players who we love to bits is one of those times where I really don't know whether to laugh or cry.
Right - I'm back to my monk-like forum existence now. Play nicely. And sorry Neil if you'd rather I hadn't posted this. You can tell me off in the morning